Not everything needs an update

| · @kyrylosilin · bluesky:@kyrylo.org

During lunch today, I watched a review of Syphon Filter: a PS1 game that left such a mark on my childhood that I used to design levels for it on paper when I was eight.

Syphon Filter main menu

It made me think: do kids today get to experience something like that? A game that exists in one form, fully, forever?

Probably not. Because when I say Syphon Filter, if you’ve played it too, we’re talking about the same thing. A shared memory. But in today’s world of SaaS and endless updates, there’s no such thing as a final version anymore.

Progress doesn’t always mean better. We’ve become loyal followers of the Church of Recurring Revenue, and somewhere along the way, we lost the magic of limits. I get it, business software has to evolve to keep up with the world. But deep down, I believe some software would be better, more secure, and more delightful if it simply… stopped evolving. If it reached its final form.

Take Minecraft. Which Minecraft? The one before the Nether? After Redstone? With or without Story Mode? The name is the same, but the experiences are fragmented. There’s no single snapshot we all share.

With Telebugs, I want to bring that magic back. I want to build something that, like a butterfly, grows to completion - and then stays that way. Something people can point to and say: yes, that’s the one.

P.S. This was the review: https://www.youtube.com/watch?v=MJ0YN2Go2Tw


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